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It also includes a pretty cool suite of in-game recording tools that let you make the perfect skate video of your tricks. Along the way it asks you to fall 500 times, which will no doubt happen naturally along the way. Players will simply need to complete all 63 challenges with at least one star (21 challenges each in LA, Osls, and Barcelona) as well as polishing off all of the free-skate goals for each level. While I normally don’t specifically call out Trophies in a review, Skate City does not include a Platinum, if that gives you some idea of its scope. Numerous racing challenges that I had without a doubt lost gave me the completion, while other challenges I was certain I had nailed would give me no progression at all. There are also some odd issues wiuth challenge completions either not registering or registering incorrectly. Those lo-fi beats can only chill me out so much before I’m ready to toss the controller after the game doesn’t register the right type of grind for the tenth time in a row. But for a game as simple on the surface as this, it was rather frustrating to run into problems like this. I had to drastically unlearn controls form other popular skateboarding games in order to make room for how Skate City wanted me to play.įortunately Skate City leans on a fast retry system, so these issues don’t stagnate for too long. Your skater will move in and out of the environment in context with whatever grindable object is present, which could be rather odd feeling at times, especially when an object looked grindable but wasn’t. There’s also some difficulty within its side-scrolling presentation, which can make it unclear when you are setting yourself up to grind a ledge or rail. Even simple “perform this trick” challenges became tests of if the inputs on certain tricks would even register properly.
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Along with the simple stylized visuals that betray Skate City’s mobile origins, the soundtrack is a defining aspect of the game and does a lot in terms of tying it back to Snowman’s previous work.Īnd it’s a good thing the music and muted visuals are there to chill you out, because some of Skate City’s challenges can get rather frustrating with the game’s imprecise controls. Perhaps the most notable feature in Skate City that helps it capture that zen experience is its original lo-fi soundtrack, which can actually help with getting into the right groove and mood needed to start diving into Skate City’s more nuanced concepts. But if you pace yourself, use Skate City as a bit of downtime between other things, it becomes a zen experience that can help erase the pressures of a long day or ease tensions after heated multiplayer matches in other games. This is, after all, an Apple Arcade game that was designed to be played in short spurts on your phone.
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When played for more than an hour or two at a time, Skate City begins to introduce a lot of repetition. The added cosmetic options don’t stand out much in Skate City’s particular style, and as I poured money into upgrading my stats, I could only notice the smallest of differences in things like Speed, Pop, Balance, and Spin. However, the available rewards aren’t all that enticing. Completing these assorted challenges rewards points that can be spent on new looks and upgrades for your skater. The endless mode also has a big task list to tackle if you absolutely need the chase of something to keep you coming back.
#Skate city nintendo switch series
Skate City has three levels to choose from, which you can either skate in endlessly (the level loops) or try to master a series of 21 specific curated challenges such as landing specific tricks or earning points while outrunning the police. The combos here are short and sweet, and as such, the multiplier only goes up to a max of four so you don’t have to feel like you need to chain them together. You aren’t about to pull off massive air or endlessly long grinds like in Tony Hawk’s.
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Skate City is grounded in a realism of street skating, so you won’t find any big ramps or vert pipes here. Holding or mashing X makes your skater move forward. Each stick is used to perform tricks, while the shoulder buttons can assist in grinds, spins, and manuals. Control wise, it takes some clear inspiration from the Skate series, almost landing in a middle ground between Skate and OlliOlli. It’s a side-scroller with a very muted art style. Originally released on Apple Arcade in 2019, Skate City is another relatively simple concept.
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